Augmented Reality: Principles and Practice. Dieter Schmalstieg, Tobias Hollerer

Augmented Reality: Principles and Practice


Augmented-Reality.pdf
ISBN: 9780321883575 | 552 pages | 14 Mb

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  • Augmented Reality: Principles and Practice
  • Dieter Schmalstieg, Tobias Hollerer
  • Page: 552
  • Format: pdf, ePub, fb2, mobi
  • ISBN: 9780321883575
  • Publisher: Addison-Wesley
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Augmented Reality (AR) is one of today's most fascinating and future-oriented areas of computer science and technology. By overlaying computer-generated information on views of the real world, AR amplifies human perception and cognition in remarkable new ways. Do you like the virtual first-down line in football games on TV? That's AR -- and AR apps are rapidly coming to billions of smartphones, too. Working in AR requires knowledge from diverse disciplines, including computer vision, computer graphics, and human-computer interaction (HCI). Augmented Reality: Principles and Practice integrates all this knowledge into one single-source reference, presenting the most significant AR work with scrupulous accuracy. Dieter Schmalstieg, a pioneer of both AR foundation and application, is drawing from his two decades of AR experience to clearly present the field. Together with mobile AR pioneer and research colleague Tobias Höllerer he addresses all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies, show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude with an outlook on trends and emerging technologies, including practical pointers for beginning practitioners. This book will be an indispensable resource for everyone interested in AR, including software and app developers, engineers, students and instructors, researchers, and hobbyists. For use in educational environments, the authors provide a companion website containing slides, code examples, and other source materials/

Augmented Reality: Principles and Practice (Paperback
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Augmented Reality (Game Design/Usability): Amazon.de: Dieter Augmented Reality: Principles and Practice integrates all this knowledge into one  Augmented Reality (Usability): Amazon.es: Dieter Schmalstieg
Augmented Reality: Principles and Practice integrates all this knowledge into one single-source reference, presenting the most significant AR work with  DAQRI Blog | DAQRI | Augmented Reality Blog
Latest news on augmented reality software and technology from the world's leader in the industry, DAQRI from Principles and Practice of Augmented Reality. demystifying the design of mobile augmented reality applications
Keywords: mobile augmented reality, design principles, field study, user adopting a theoretical viewpoint without applying the proposed principles in practice. Works : Paper acadia07_276:Designing Mixed Reality: Principles
title, Designing Mixed Reality: Principles, Projects and Practice Spatial augmented reality: Merging real and virtual worlds , Wellesley, MA:  Augmented Reality Implementation Methods in Mainstream
By David Procházka in Image Processing and Augmented Reality. 1 Introduction The general principle of the augmented reality (AR) is BRUNELLI , R., 2009: Template Matching Techniques in Computer Vision: Theory and Practice. Social Interaction Design For Augmented Reality: Patterns and
Augmented reality blends the real world and the Internet in real time, Design Principles Social Augmented Reality Be Human By Default  Chapter 6. Visualization Techniques - Augmented Reality: Principles
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